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GLOSSARY OF GAME TERMS
2-D
- images look like paper cut outs
3-D
- polygons are used to create 3 dimensional objects
AI
- artificial intelligence, especially applied to the way a game controls characters
Arcade
- simple games or a mode resembling those played in arcades
Avatar
- an image that is used to represent the player in role-playing games and virtual worlds
Bosses
- major enemy which has to be fought, generally occurring at the end of a leve
Bug
- when software program doesn't do what it was supposed to do
Cheat code
- code typed in at the beginning of, or during a game that gives the players some advantage or special result
Computer game
- is a game specifically designed for the PC or Mac
Console
- device designed primarily for playing videogames on a television
Controller
- the hand held object that controls the game. Modifications can be made for disabled players
Cooperative play
- play together to achieve a goal, as opposed to player vs. player
Cut scene
- non-interactive scene (like a mini-movie) that moves the story along
Dance pad
- a pad that is placed on the floor and relays foot pressure to cues on the screen.
Developer
- the firm that makes the game
D-pad
- directional pad - a cross-shaped button on the game machine or controller with up, down, left, right controls
Easter Eggs
- hidden bonuses or art
EB games
- the retail store that was originally Electronic Boutique
Edutainment
- educational games
ESRB
- the organization that rates computer and video games, Entertainment Software Rating Board
FPS
- first person shooter
Fragged or Frag
- to kill, from to fragment
Gameplay
- the experience of playing the game
Griefers
- Players in online games that spoil the game for you
Handheld system
- portable system
High Def
- TV resolution of 720 lines and higher
HUD
- informational screen display, heads up display
IGDA
- International Game Developers Association.
Indie
- independent game developer or publisher
Isometric
- 45 degree view looking down
Jewel box
- clear plastic flat box for CD/DVD disks.
Joystick
- controlling stick with four directions of motion
LAN
- local area network
Leaderboard
- bulletin board on the internet listing high scores and the players
Learning curve
- how quickly a player can grasp the game play.
Levels
- stages in a game with some new modifications of location, weapons, and with battles getting harder
Level-up
- after winning a certain number battles you earn new strengths
Load time
- the time it takes to load a game before you can play it
Manual
- information booklet included in with the game
Mini-game
- any small, self-contained game within a larger game
MMOG
- Massively Multiplayer Online Game
MMORPG
- Massively Multiplayer Online Role Playing Game
Mobile
- mobile phones, PDAs, portable media players and other portable devices
MUD
- a text-based game played online, Multi-User Dungeon.
Multiplatform
- games that will play on more than a single computer type or console type
Multiplayer
- games that supports simultaneous play by more than one player
Newbie
- inexperienced player.
Next-gen
- newer machines, Sony PS3, Xbox 360, Sony PSP, Nintendo DS, Nintendo Wii
NPC
- non playing character, not controllable by the player, set to populate a scene.
Nunchuck
- additional attachment for the Wii controller that includes an analog stick, required for some games
Patch
- a downloadable software fix for a bug
Portable
- hand held
Power-up
- temporary power or new abilities for your character during game play
Practice mode
- training portion in the beginning of some games
Producer
- the firm that arranges for the game to be created and distributes the game
PSP
- PlayStation Portable system. It uses a proprietary optical disc for game
PVP
- player vs. player
Replayablility
- replay value where the game is interesting enough to play it again.
Resolution
- number of pixels contained in an image or screen, the higher the resolution the more details become visible
Respawns
- the constant regeneration of enemies after being destroyed
Reticle
- crosshairs for targeting purposes
Retro
- a game which is 10 or more years old
RPG
- Role Playing Game, where a player develops his character's skill and ability throughout the game
RTS
- Real Time Strategy, when the game play is continuous rather that turn based.
Sandbox mode
- game play where some constraints are released, such as not needing money to buy items
Serious games
- games developed for training, health and social purposes
Side scrolling
- moving left and right (sometimes up and down) in 2-D games
Single-player mode
- player plays alone or against the computer
SKU
- Stock Keeping Unit, the complete unit packaged for sale and the code number used by the stores to identify the item
Sprite
- a 2-d image that can be redrawn on the screen giving the appearance of motion
Story mode
- game play linked with a story
Strategy guides
- books of tips, images, screenshots to guide the player though the game
Survival mode
- player must fight for his/her life against a constant barrage of enemies
UMD
- Universal Media Disc - Sony's proprietary storage format designed for the PSP
USB
- Universal Serial Bus - standard for connecting peripherals to hardware
Vibration Rumble
- controller vibrates when dangerous action takes place
Videogame
- game that uses the television screen for display
Virtual worlds
- on-line constructions of imaginary worlds in which people play roles
Walkthroughs
- step-by-step instructions for playing through a game
Wi-Fi
- wireless local area computer network (WLAN)
Wii remote
- the stick that is the main controller for the Wii
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